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Devlog
Mansion of Doom
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Devlog
Welcome to the Mansion of Doom
September 03, 2024
by
Michael Wolf
Hello, here i am again with another devlog. It sure has been awhile hasn't it? This log comes with an update, the biggest update yet. The game design document has been fully completed and work on the...
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An actual update!
July 30, 2024
by
Michael Wolf
It's been awhile since my last update or blog post but I'm back! Let's get straight into what has changed since the last update. The game design document is about 90% completed. Although this document...
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Lack of Updates
February 15, 2024
by
Michael Wolf
So it's been awhile since there's been any updates to this game and I wanted to write a post about why and explain what's been going on behind the scenes. Development for this game has still be going...
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Overdue update
October 21, 2023
by
Michael Wolf
So finally a new update, a little bit more delayed than expected but I'm happy with the changes I've made. Firstly the movement has been revised, it used an old coding standard I used which probably w...
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Teething problems
September 28, 2023
by
Michael Wolf
So after this initial launch of the pre-Alpha there were a few fixes and bugs that needed dealing with. There was also some quality of life things that were easy to add and would add to the fun. First...
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Enter the Mansion
September 27, 2023
by
Michael Wolf
So here it is, the first playable version of the remake of my first ever game. I originally created this game in Game Maker 7 long before I went to University to learn game programming. The premise of...
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